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Marshville Heritage School Tours offers two programs to Grade 3 classes: a visit by classes to the
Marshville Heritage Village, or a visit to your classroom by two Marshville "pioneers".
A VISIT TO MARSHVILLE HERITAGE VILLAGE
A visit to Marshville Heritage Village
offers Grade 3 classes a broad view of pioneer life. In small groups, the class
will experience trading and bartering in the General Store, will learn about pioneer toys (and each student will construct
one to take home) at the Toymaker’s Shop, and will learn about pioneer technology in the Blacksmith Shop. Baking cookies and doing laundry in the Log Cabin, and making butter and peeling apples pioneer style in
the Stone House will introduce children to pioneer home life. In the Weavery,
students will learn how pioneers made their own clothing from the sheep on, and will learn the art of weaving. A visit to the Carpenter’s Shop will teach the importance of wood as a resource for pioneers. A session
in the one-room schoolhouse will highlight education and discipline styles of long ago.
The program begins
at 9:30 a.m., and concludes at 2 p.m. Students bring their lunches, and enjoy
a picnic in the centre of the Village. In the event of rain, the Patrons of Industry
Hall will be available for lunch. Children are invited to dress in period costumes,
and to carry their lunches in pails or baskets, as pioneer children did.
The fee for this visit is $50.00 per class, with
a limit of 30 students per visit. Each school is required to have five adults
available, one per group, to assist in shepherding children through the village.
For those schools
unable to visit the Heritage Village, we offer a visit to your classroom by two “pioneers”. These volunteers will tell a story – in costume and in character – of their journey to the
backwoods of Upper Canada. Carrying with them a trunk of artefacts, they will
give the students a hands-on experience of pioneer life. The program will focus
on the areas of house construction, clothing, food and recreational activities, and students will have the opportunity to
build a model log cabin, learn the art of weaving, grind corn, make butter, and make a pioneer-style toy to take home.
This is a morning
program, running from opening exercises to lunch. The pilot project proved to
be extremely popular with students and teachers alike.
The fee for this visit is $1.25 per student , with a limit of 30 students per session. Visits can be arranged for each Grade 3 class in a school.
2008
/ 2009 PROGRAMS
September 30 to October 10, 2007
Fall Village Program
May 4 to May 15, 2008
Spring Village Program
November 2008, January, February, March 2009
Classroom Visits
REGISTRATION FOR PROGRAMS AVAILABLE DURING THE 2008
/ 2009 SCHOOL YEAR OPENS JUNE 2, 2008.
Please contact us early to ensure that you get the booking you want.
Teachers, click here to register your class for these programs.
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Marshville Heritage School Tours program meets the Ontario Curriculum for Grade 3 (revised 2004)
in the following areas:
Overall Expectations
- compare aspects of life in early settler communities and present-day
communities.
Specific Expectations
- explain how the early settlers valued, used, and looked after
natural resources (e.g., water, forests, land);
- describe the major components of an early settlement (e.g.,
grist mill, church, school, general store, blacksmith's shop);
- describe the various roles of male and female settlers (e.g.,
farm worker, minister, teacher, merchant, blacksmith, homemaker).
Application
- compare and contrast aspects of daily life for early settler
and/or First Nation children in Upper Canada and children in present-day Ontario (e.g., food, education, work and play);
- compare and contrast aspects of life in early settler and/or
First Nation communities in Upper Canada and in their own community today (e.g., services, jobs, schools, stores, use and
management of natural resources);
- compare and contrast buildings/dwellings in early settler and/or
First Nation communities in Upper Canada with buildings and dwellings in present-day Ontario;
- compare and contrast tools and technologies used by early settlers
and/or First Nation peoples with present-day tools and technologies (e.g., quill/word processor; sickle/combine harvester;
methods of processing lumber, grain, and other products);
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